Congratulations to everyone who participated in the Spring Lisp Game Jam 2024! Whether you finished your project or not, I hope you had fun building things with your favorite Lisp. We received a whopping 49 submissions!
My team and I worked on a very fun little game for the Lisp Game Jam to demonstrate the progress @spritelyinst has made towards bringing Scheme and the Goblins distributed programming platform to the web. It's a puzzle game called Cirkoban. It uses Hoot to compile Scheme to WebAssembly and uses an early port of Goblins to model the game objects as actors. Additionally it uses Goblins' rollback capabilities to implement a Baba is You-like undo mechanic for when the player boxes themselves in. We're pretty thrilled with how it turned out!
Streaming Day 3 of my Spring Lisp Game Jam project right now!
Today I'll start building the interactive script editor that will enable you to edit the logic scripts for the game's monsters. This will be my first attempt at writing DOM-manipulating UI code in Hoot so it should be fun!
i have been futsing about with scheme controlling graphics libraries for simple primitives, and would love a chance to expand out into something cool to test some things, for a demo or the spark of something
probably going to have to do with #asciiart in some capacity, given the time constraint... it would be so cool to do something #spritely#spritelygoblins#hoot#wasm related ;) :D
if you're an 'ideas person' or anything, hang out & backseat, i can stream for about another month or so before i have to pack up and have very uncertain internet connectivity...
"this game jam will be put together in a bundle to benefit a Palestinian relief charity, either Palestine Children's Relief Fund or Doctors Without Borders."
Further progress on game jam sprites.
One of my, I guess, art pet peeves is angel/demon wings that are kind of just "stuck on." I always try to put in at least some kind of shoulder anatomy where the wing meets the back, because wings (in birds and mammals) are arms.