Ah, it's been nice to spend a few days actually using the tools we've been spending months building. The Observer and Companion are very excited to be back and are looking happy and shiny.
Gathering a large list of bugs as we go, but it's going pretty well. Mostly just lipsynch and camera action to sort out before debugging all the rendering stuff.
"Nearly 30 years after the launch of the Virtual Boy, not much is publicly known about how, exactly, Nintendo came to be interested in developing what would ultimately become its ill-fated console. Was Nintendo committed to #VR as a future for video games and looking for technological solutions that made business sense? Or was the Virtual Boy primarily the result of Nintendo going 'off script' and seizing a unique, and possibly risky, opportunity that presented itself?"
The International Astronomical Union (#IAU) are hosting an #astrophotography gallery in #VR! The event is on May 27 from 11am - 12:30pm UTC and May 28 from 8pm - 9:30pm UTC, and showcases astronomical photographs captured with a smartphone 📱🌌
The event is being held in spatial.io, which is accessible from a VR headset (Quest), or just from your computer browser (i.e. no headset needed).
#EPSC (Europlanet Science Congress) is being held hybrid this year, and has an exciting program that includes a session on using new tools such as #VR in planetary science outreach.
But... it's 50 Euro per abstract submission, with no guarantee of acceptance. That's a fairly big punch when the Japanese yen is super weak.