News / Splatfest: We're halfway through this weekend's Splatfest
We're already halfway through this weekend's #Splatfest! That time sure did go fast (haven't been playing much though)...
You can now play Tri-Colour battles on Robo ROM-en, we'll have halftime results as soon as we get them in.
Play with other members of our fediverse and Matrix community by using the pool code 'splatoonfedi'. Then, simply make a post using the #splatoonfedipool or join our Matrix matchmaking room to find players.
News / Splatfest: What would you do at the world's end Splatfest is now on!
Get ready to ink for the next 48 hours as a #Splatfest is now on! Fight for what you would do at the world's end until Monday at 1am BST!
Play with other members of our fediverse and Matrix community by using the pool code 'splatoonfedi'. Then, simply make a post using the #splatoonfedipool or join our Matrix matchmaking room to find players.
What if #Activision had kept the same sprit and pace they initially started with when they broke from #Atari? Or if #Square did likewise for the early Final Fantasy era? Or #Rare from the #nintendo 64 era?
Maybe it was ultimately an unsustainable pace, but my goodness their glory days were glorious.
Throughout today, the Curling Hurl will be taking place! In this #challenge, your objective is to toss out jumbo sized Curling Bombs. The rules for this challenge are that you can only use weapons with Curling Bomb and that Curling Bombs will be enlarged and deal more damage.
For this rotation, the mode is Splat Zones and the maps will be Hammerhead Bridge and Wahoo World.
The start of each 2 hour timeslot for this challenge are listed below.
In 1995, Nintendo released its Virtual Boy, touted as the first console that could display stereoscopic 3D graphics. By the following year, it was all over, with the Virtual Boy dismissed as a commercial failure. Here's an extract from @arstechnica reporter/tech historian @benjedwards and Dr. Jose Zagal's new book, "Seeing Red: Nintendo's Virtual Boy," covering the development and demise of the console, and the philosophy of Gunpei Yokoi, the designer behind it.