Here's my finale post on Avventura nel Castello, including ruminations on how context affects the reception of historical games, and a close encounter with the Loch Ness Monster.
I write for Juiced.GS magazine, which focuses on the Apple II. This week I uploaded all of the articles I've written for Juiced to Internet Archive, spanning 2015-2022. There are some interviews, some product reviews, and some nice little reminisces about the old days of microcomputers. Enjoy. http://tinyurl.com/bdzxd2ac
"Wizard Replay" is almost entirely the product of @a2_qkumba's genius. (He would deny this.) Wizardry was, perhaps infamously, written in a very early version of Apple Pascal. Wizard Replay is able to virtually mount and boot these unmodified Pascal disk images under ProDOS, including patching the p-code interpreter to seamlessly "swap" virtual disk images when the game expects you to switch from the program disk to the scenario disk.
now I’m a little curious to try the original 1981 BASIC version of this but I don’t think there’s a WOZ yet (may also not have any copy protection that really needs one)
apparently this game has a permadeath mechanic where it will write character deaths back to disk. you can resurrect them once but if they die again the only way to get them back is to send the publisher a petition and $7 for a new disk