dosnostalgic , to Random stuff
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Disappearing Balls (Oleg Demin, 1993)

dosnostalgic , to Random stuff
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Play Hewlett-Packard's 200LX palmtop built-in game "Lair of Squid" right in your browser!
https://archive.org/details/LairOfSquidHP200lx

dosnostalgic , to Random stuff
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Sooty & Sweep (Peakstar Software/Alternative Software, 1992)

dabbling_duck , to Retro Gaming
@dabbling_duck@oldbytes.space avatar

My contribution to the TES birthday posts: this scattering of documents I still have from my own copy. While the Tamriel holiday calendar is fun, my favourite item is the addendum letter, which acknowledges there "may still be some bugs lurking", admits some classes are weak but claims this won't be a problem if you just git gud, and signs off with "Journey well, and peace be with you."

which, now that I think of it, would be an ideal way to start ending all my e-mails

A calendar of Tamriel holidays
A letter explaining some of the bugs and omissions noted by Bethesda after the game's prninting
A letter explaining some of the bugs and omissions noted by Bethesda after the game's printing, concluded with "Journey well, and peace be with you"

SharkaBytes , to Role Playing Games
@SharkaBytes@oldbytes.space avatar

Where it all began, 30 years ago - The Elder Scrolls, Chapter One: The Arena.

Happy 30th anniversary, Elder Scrolls! Your first-ever game; how far you've come!

Starting life as a gladiatorial game with the world crafted in TTRPG sessions, 'Arena' was retconned as the scope of the game expanded into a full blown open-world CRPG to refer to the nickname that the denizens of war-torn Tamriel gave to their world.

Procedural generation allowed for travel and adventuring across the whole of Tamriel with hundreds of settlements and dungeons to visit and explore. And like Ultima Online, Arena eshewed party based RPGing in favour of going solo.

The pick your starting province map screen. It's amazing to see Tamriel and all the provinces right there from the start.
"It is said that hope flies on death's wings. Prepare then, for as the Elder Scrolls foretold, it will be here that your adventure begins..."
The character creation screen for Arena showing my Khajiit spellsword, Mirin. However, in Arena, Khajiit were just tanned humans rumoured to be descended from intelligent felines who often painted their faces with wildcat patterns. By the time of Daggerfall, the sequel, they were full anthro felines.

dabbling_duck , to Retro Gaming
@dabbling_duck@oldbytes.space avatar

Gazers! These ocular floating spellcasters (who are definitely not beholders) rank among the most adorable of all long-standing enemies. Here's four watchful variations, from Ultima IV, Ultima VII, Underworld, and Underworld II, all exported from my work-in-progress Fraznium viewer.

The oogly googly eyes of Ultima IV's simple gazer (a big eyeball with a cluster of teeny ones)
The glaring little peepers of Ultima VII's insectoid gazer, with eyes on its knees(?)
The bloodshot staring tentacle-whipping dumpy orb that is Underworld's gazer
The deluxe and somewhat melancholy gazer from Underworld II

dabbling_duck , to Retro Gaming
@dabbling_duck@oldbytes.space avatar

Anvil of Dawn's box blurb boasts that monsters "all but lunge out at you in attack", and they mean it! Every enemy sprite has a single dramatic striking frame that closes the distance, whether it be by claw, sword, or eldritch appendage. Here are four beasts - the Wyvern, the Blood Spawn, the Cacofiend, and the Juggernaut - doing their best to break through your screen.

While this "lunging" flourish was often seen in other grid-based 2D crawlers, Anvil was unique in being able to push its animations to such full-screen extremes. Released in late '95, it required a 486DX/33 - the sort of system that could power improbable wonders like System Shock or Magic Carpet 2 - and unlike Interplay's similarly audacious Stonekeep, couldn't even claim to have cutting edge full-motion-video. Instead, DreamForge put all of that extra power into showing off the best sprite work from the studio's fine career.

A blue dragon breathes a gout of flame.
A blood-red slimy creature rakes ahead with a claw.
The cacofiend slashes at you with lightning.
The Juggernaut sears you with a lick of flame.

dosnostalgic , to Random stuff
@dosnostalgic@mastodon.social avatar

Ultima Underworld graphics detail levels:

  • Very high (all textures)
  • High (no ceiling textures)
  • Medium (no floor or ceiling textures)
  • Low (no textures at all)

image/png
image/png
image/png

dabbling_duck , to Retro Gaming
@dabbling_duck@oldbytes.space avatar

It's not ordinarily possible to view the Anvil of Dawn map in its entirety, as the game only runs at 320x200 resolution. But my sprite viewer renders the world of Tempest as a single "high-res" image, and the result is lovely.

(edit: now also aspect-corrected!)

dosnostalgic , to Random stuff
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Rules of Engagement (Omnitrend Software/Mindcraft Software, 1991)

dosnostalgic , to Random stuff
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Maximum Roadkill (Bits Corporation/Take-Two Interactive Software, 1996)

dosgameclub , to Retro Gaming
@dosgameclub@dosgame.club avatar

💾 NEW PODCAST!💾 A while ago we looked at The Secret of Donkey Island (yes with a D).

This 1994 parody game made by two teenagers from Czech Republic became a surprise local hit. Now, almost 30 years later, an English translation has been made and it's available for free!

If that's not a great reason to check this out now, we don't know what is.

https://www.dosgameclub.com/donkey-island/

mickey96 , to JRPG
@mickey96@mastodon.gamedev.place avatar

I'm looking for pixel artists and map designers for my DOS JRPG game Princess Fighter. The game will be freeware, so I can't offer any monetary compensation.

If you are interested, you can contact me at mickey96 on Discord.

vga256 , to Random stuff
@vga256@dialup.cafe avatar

ah nice. @viridiangames just posted v0.0.2 of his Ultima VII engine remake

https://ultimacodex.com/2024/01/ultima-vii-revisited-version-0-0-2-released/

some really juicy isometric rendering shown in the link

dosnostalgic , to Random stuff
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Box art of the day:

dosgameclub , to Retro Gaming
@dosgameclub@dosgame.club avatar

Our game of the month, Dungeon Keeper, is 75% off on gog.com

Just saying!

https://www.gog.com/en/game/dungeon_keeper

movq , to Random stuff
@movq@tilde.zone avatar

Last week of my vacation. I made a little racing game for real-mode DOS that uses ray casting for rendering. There’s not a lot of game logic, except for lap timing and the tiles next to the walls have very high friction.

The tracks are procedurally generated. You can select one from the command line. (I love that concept very much.)

Getting the basic game done wasn’t too hard. I could reuse a lot of code from pooliard (https://tilde.zone/@movq/111670355638896549).

But … oh my goodness, the performance? The video was made on my Pentium 133, which is very powerful for the DOS era. And yet, it barely makes it above 25 FPS. I already used a couple of tricks (no floating point in some parts, try to keep an eye on cache locality, …) and I’ve passed on texturing the floor. The hot code paths are those that copy data in memory, like reading a pixel value for a texture and then copying it to the VGA buffer.

I’ve learned to appreciate games like Duke Nukem 3D a lot more now – how on earth can they be so fast? 🤯 I’ve got some homework to do …

MRACER.EXE running on MS-DOS 6.22 on my Pentium 133. I first do two laps on the track level3. I demonstrate how getting too close to the walls slows you down. Then I open the generated track in T.EXE. It shows the track layout in something like ASCII art. Finally, I run MRACER 1234, which generates another track, and then open that in the editor to show the difference.

dabbling_duck , to Retro Gaming
@dabbling_duck@oldbytes.space avatar

There are (at least) three variations of the Might & Magic III, IV, and V paper maps: large ones from the original games, smaller ones from the Might & Magic Trilogy compilation, and even smaller ones from the Might & Magic VI collector's edition.

Which means that you can stack them to create a vibrant psychedelic portal!

dosgameclub , to Retro Gaming
@dosgameclub@dosgame.club avatar

New month (new year!), new game! In January we'll be looking at DUNGEON KEEPER (1997, Bullfrog Productions) 😈

Discuss this and many other games at our website https://www.dosgameclub.com

Intro cinematic from Dungeon Keeper, showing a knight entering a dungeon in medieval times, stealing some gold and then being murdered by demons.

Tijn , to Twitch
@Tijn@dosgame.club avatar

I've been so busy in December I didn't play nearly as much Lemmings as I had hoped to.

I'll stream some more tonight though, in about 2 hours.

Come hang out if you feel like it!

https://twitch.tv/martijnf

dabbling_duck , to Retro Gaming
@dabbling_duck@oldbytes.space avatar

Ultima: you need to embody the Virtues so that you may become a champion against tyranny
Wizardry: you need to resolve alien conflicts so that you may ascend to godhood
Might & Magic:

The white-haired, copper-skinned, rune-marked tower guardian from Darkside of Xeen slides in, from left, to tell you that "you need a key, Orc breath!"

dosgameclub , to Podcast
@dosgameclub@dosgame.club avatar

💾 NEW PODCAST!💾 Back in August (welp) we played Jazz Jackrabbit (Epic MegaGames, 1994), the first game featuring the cartoon bunny hero that became a PC gaming mascot.

This game is a technological marvel no doubt, but is it fun to play?

Find out by listening now!

https://www.dosgameclub.com/jazz-jackrabbit/

dosnostalgic , to Random stuff
@dosnostalgic@mastodon.social avatar

Happy 30th Birthday to the shareware version of DOOM! 🎉🎂🎈🍾🥂
Uploaded to the FTP server at the University of Wisconsin on December 10th 1993.

image/png
image/png
image/png

dosnostalgic OP ,
@dosnostalgic@mastodon.social avatar
vga256 , to Random stuff
@vga256@dialup.cafe avatar

open question for folks:

has there ever been an adventure game with flight simulator gameplay, or a flight simulator with point'n'click adventuring?

MichaelKlamerus , to Game Development
@MichaelKlamerus@dosgame.club avatar

The DOS Games Jam for December 2023 is now live. Come join if you want to try making a game in a casual, unranked jam

https://itch.io/jam/dos-games-end-of-year-jam-2023

MichaelKlamerus OP ,
@MichaelKlamerus@dosgame.club avatar

If you're interested in what DOS games are being made today, these two collections on @itchio are a great place to start

https://itch.io/c/1046557/true-dos-cga-games

https://itch.io/c/3415882/native-dos-games-submitted-to-dos-game-jams

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