I make solar panels to charge energy batteries from starlight. One of the main mechanics in the Sci-Fi game is the use of batteries, of which there will be a lot. Find or craft and charge... for tools, transport, etc
I hate to say it, but with the progress of enshitification it is probably in your games best interest to not learn some proprietary engine. Unreal is watching the Unity shenanigans very closely and if unity pulls it off you know damn well unreal will follow suit.
To all the #Unreal users who feel validated in their engine choice: The decline of #Unity means that Unreal is losing its primary competitor. Simultaneously, the use of in-house engines is becoming less viable for many companies, as CD Project Red's switch to Unreal shows.
Just give Epic 1-2 years, and you'll see adjustments to their licensing options to adapt to this altered market situation.📈
There is this rumor going around that there is going to be a remake of The #ElderScrolls 4: Oblivion.
But the rumor also claims that this remake is going to be done with #Unreal 5, which is the part where I call "bullshit".
I mean, while outsourcing game development is not unprecedented for Bethesda (see Fallout: New Vegas), the Creation Engine and its modability is a huge part of the popularity of these games. So why would they use the Unreal Engine instead of a more modern version of the Creation Engine (such as the one they are using for #Starfield )?
Got around to finishing a few older first-person shooters last month.
On some of the easier dufficulies, as I'm using a RollerMouse as a pointing device.
Instead of moving a mouse on a surface, or rotating a trackball, it tracks the movement of the tube can can be moved left/right along a rail, and rotated.
Spiral staircases are a lot of pain with that, as one reaches either end of the rail when looking more and more left/right. When reaching the end, it kind of jerks into that direction.
Finished:
Medal of Honor: Pacific Assault
Unreal
Dark Messiah
Doom (Episodes 1 to 3)