Apple is cutting Vision Pro production as it fails to meet sales targets.
Analysts expected it to sell 700-800k units in 2024, but it could now be as low as 400k. A lower cost model could now be pushed beyond 2025, if it ever arrives.
Gonna start blocking anyone who talks crap about ALL #AR or #VR in general because they've associated it with the subset of soulless, low-poly "metaverse" worlds created by "tech bros". :RobinMad:
#AugmentedReality and #VirtualReality are amazing when they're done the right way. It presents so much more opportunities than what any "tech bro" could ever dream of. :RobinHa:
Will the Apple Vision Pro be a game-changer for photography like the smartphone was?
Mobile photography expert (and former USA Today tech columnist) @Photowalks shares a slate of predictions, reviews and analysis — and offers his own take too.
Patrzac na ostatnie doniesienia z #USA, gdzie ludzie przechodza przez ulice, a nawet prowadza samochody (no dobra, to tesla, wiec jazda jest pewnie do jakiegos stopnia autonomiczna, ale nadal...) w #Apple#VisionPro, ciekaw jestem czy doczekamy sie ostrzezen na pudelkach, w stylu tych "kawa jest goraca"? 🤔
Apple's Vision Pro goes on sale tomorrow and has reportedly already sold around 200,000 headsets in the presale. Vox's senior technology correspondent Adam Clark Estes ponders what a future could look like if Apple's spatial computing headset becomes the next dominant tech device and how experiencing the world through a screen could affect our brains.
https://flip.it/9eH4wF
What our followers said about potentially buying Apple's Vision Pro.
The great irony of the net's platformization is that platforms are intermediaries, and the promise of the internet that got so many of us excited was disintermediation - getting rid of the middlemen that act as gatekeepers between community members, creators and audiences, buyers and sellers, etc.
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If you'd like an essay-formatted version of this thread to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
Cope is a museum technologist who's worked on lots of critical digital projects over the years, and in this talk, he addresses himself to the difference between the excitement of the #GalleriesLibrariesArchivesAndMuseums (#GLAM) sector over the possibilities of the #web, and why he doesn't feel the same excitement over the #metaverse, and its various guises - #XR, #VR, #MR and #AR.
The biggest reason to be excited about the web was - and is - the openness of disintermediation.
Metaversed – See Beyond The Hype, written by XR industry experts Luis Bravo Martins and Samantha G. Wolfe (publisher: Wiley), is a solid business guide. You can learn a lot from the authors, especially when you're new to the subject of metaverse technologies. However, there are also a couple of flaws.
@lxplm recenlty read and reviewed the book for the DW Innovation blog:
Alright, so it seems like @Michael and I are official starting something together.
In a nutshell, we are building an environment to design and code mixed-reality (MR) experiences directly in headset, on the web.
Mixed-reality, spatial computing, “the metaverse” (🤢); regardless the name, Apple and Meta are coming in hot with new hardware, new app stores, and not-new 30% taxes.
But what about the web? How do we create a thriving ecosystem of apps for those devices?
Hi all, signed up on a new server so another #Introduction - I’m an Educational Designer at a UK university, specialising in Medicine. I work with students to create engaging learning material with multimedia, interactivity, #VR, #AR, and #3DPrinting and imaging. I am a Christ follower. I love photographing #nature so you’ll see some of that! Right now I’m wondering what the new term will bring with #ChatGPT and #AI !
Just insane how #Apple launches a revolutionary product, and #Google is already sending a product to the graveyard before it is even created. I guess we are at the point where companies are choosing between #AI and #AR.
Interesting to note. With AI, you can easily get on the bandwagon by just exploiting #opensource projects and slapping your sticker on it. While AR hardware actually takes time, money and resources, and commitment.
This race will show true innovators.
Ars Technica: Google’s head of AR software quits, citing “unstable commitment and vision”
Google is reportedly cancelling their AR project Iris. I REALLY HOPE Iris was their mixed reality ski goggle headset, and not the simpler glasses shown here demoing real time translation. https://youtu.be/lj0bFX9HXeE
I owned the Focals by North glasses, and I can't tell you how transformative that experience was. It was NOT any kind of real AR. It was a simple heads up display, with a UI like a smartwatch, but at eye level. It was amazing.
I truly believe we're skipping an INCREDIBLY important step trying to race to magic sci-fi AR. So many interactions with our technology would be wonderfully streamlined with a simple graphic or text at eye level.
Hello and happy 2023! I thought I'd start the new year with a new storyline of predictions. Now in ten years. This is just for myself. I'd like to look back at them in 2033 and laugh about how ridiculous they were. Let's start with Augmented Reality. ...